2011 April 30 - 20:13 Toad, Sunforge, Jet Velocity 2, Eternity and Contract work
Thats what Im working on now.
Toad Trouble is released, try out your tongue skills at Kongregate.
I’ve also started working on a sequel to Jet Velocity, I usually don’t really like to do sequels but in this case I really think there is a lot of room for new features to Jet Velocity. Also I want to get the sequel out well before MoleHill/Flash11 which will make my old software engine obsolete.
I haven’t put much time into Sunforge lately, but I’m working on implementing some nicer graphics for the GUI, and a bunch of bug fixes as usual.
On top of that I’m also implementing some better collisions for units against the level, currently it’s very possible to push units over the cliff edges and such. To only rely on the pathfinding is not enough.
I had hoped to be able to release som sort of public beta about now, but it will probably be delayed at least a month. Late May possibly.